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/vr/ - Retro Games


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10887505 No.10887505 [Reply] [Original]

For Gamecube games, is there a difference between playing on a GC or a Wii?

>> No.10887508

>>10887505
No they're the same other than differences in video output between the two consoles.

>> No.10887520

>>10887505
Yeah, nintendont runs the games better and before that retard starts bitching about component video quality that has been fixed for 5 years now. GC is inferior in all ways.

>> No.10887570

You don’t need a crazy rare component cable with a DAC built into it to get component video out of a Wii, unlike with GC

>> No.10887595

so glad i got my full wii "decked out"

4 wiimotes
full 256gb sd card
two refurbished gamecube controllers
custom component cable for wii games (n my get togethers) + custom rgb scart cable for gc games on my grandmas trinitron through nintendont

wiimmfi too

i love the wii so much lads

have a snes mini but i'm considering just installing all my snes roms to the wii, as i can't get a proper connection between the snes mini and the ol trinitron
that way snes games won't look like shid :-D

>> No.10887603

>>10887595
there's something really comfy about the wii, i wonder if because it's pretty much the same as the gc hardware wise they had more time to develop the overall feel of the system

>> No.10887610

>>10887505
Having to use the wagglemote to start my games is annoying

>> No.10887623

>>10887603
my main console may be my jailbroken ps4 pro that i use for moderately new games because plug-n-play, but if it blew up tomorrow i'd just get a low end gaming pc

if my wii blew up tomorrow? i'd instantly buy a new one, not a single doubt

same with my n2dsxl - my favourite console of all time (+has nds n unnoficial gba backwards compat), followed by the wii

i love nintendos gimmicky shit

>> No.10887630

>>10887610
Can you not use a firmware that has GameCube controller compatibility? I remember being able to do that before.

>> No.10887640

>>10887630
Iirc you can boot into hb browser or whatever

>> No.10887650

>>10887505
wii has component output will look nicer for 480i
playing the game should be identical but hombrewing a wii is fun and you get access to the entire gc catalog
>>10887630
yeah bootmii let's you go directly into the hombrew browser with a gc controller, you never need to pick up the wii mote if you don't want too

>> No.10887674

>>10887640
"Or whatever"? Can you point to specific applications for example a disk loader?
>>10887650
Is that a setting found in the HB channel or is it configured through bootmii?

>> No.10887697

>>10887630
Clearly he can't. lol.

>> No.10887746
File: 299 KB, 1916x898, Screenshot.jpg [View same] [iqdb] [saucenao] [google]
10887746

>>10887520
Yeah Nintendont basically turns the Wii into a GameCube Pro. It runs games using the full Wii CPU clockspeed.

>> No.10887751

>>10887674
usb loader gx

>> No.10887754

>>10887746
little Wii boys we keep winning

>> No.10887779

>>10887754
Wiiwiichads be eatin good

>> No.10887794

>>10887751
Perfect

>> No.10887802

What's better to get (and mod), a Wii or a Wii U?

>> No.10887846

Functionally identical from the system menu
Using Nintendont you can run GC games at the Wii CPU's full speed (the system menu throttles it to the GC's speed for no real good reason), which remedies slowdown in a lot of games.

>>10887802
Don't get a Wii U unless you specifically want it for Wii U games. CFW for pretty much anything is better on Wii (and using the Wii U's Wii menu is a hassle) and if the Wii isn't powerful enough for you then you'd be better off just building a mini-pc for emulating for the same price that a Wii U would run you.

>> No.10887848

Is the wii worth it if I don't care about first-party games?

>> No.10887951

What do I need to hack my Wii? Just s big memcard and an external to load game files from?

>> No.10887970

>>10887951
You don't even need an external hard drive anymore, usbloadergx can do wii games from SD card

>> No.10887973

>>10887848
Yeah, it's the last nintendo system to appeal to gamers who don't care about nintendo first party.

>> No.10888256

>>10887595
>custom component cable for wii games (n my get togethers) + custom rgb scart cable for gc games on my grandmas trinitron through nintendont

Do you really need both? Wouldn't just the composite cable be enough?

>> No.10888590

>>10887802
iirc the U can't do 240p like the Wii can, so if you're planning on using it with a CRT, steer clear. That said, if you plan on using it on a modern display, the U might be more handy for you since it has HDMI.

>> No.10888721
File: 317 KB, 570x428, file.png [View same] [iqdb] [saucenao] [google]
10888721

>>10887595
>Fully decked out
>Didn't mention The Pelican
Not fully decked out, kid.

>> No.10888746
File: 35 KB, 460x397, wiistation.jpg [View same] [iqdb] [saucenao] [google]
10888746

>>10888721
>no Nyko Wii Party Station
LMAOing @ ur life

>> No.10888752

>>10887505
Yes, you don't need a Wii-Mote to boot up Gamecube games with an actual Gamecube. Also they removed Gamecube functionality in later revisions of the Wii.

>> No.10888782

>>10888752
you don't need a wiimote to boot gamecube games on a wii if you're not a fucking retard who doesn't know how to use the machine to its full potential

>> No.10888906

>>10888782
The only full potential I see in the Wii is in the garbage, it's natural habitat.

>> No.10888986

>>10887505
The downside to using a Wii for GC games is the flicker filter. It's on by default and it adds a blur to every game. The only way to get rid of it is to install homebrew and run every game with USB Loader GX. It has a option to shut it off.

>> No.10888994

>>10888986
GameCube has the flicker filter too lel, averting it is the rationale behind Swiss

>> No.10889006

>>10887610
You can use a firmware that autostarts it in the Homebrew Channel. Barring that if you have a Classic Controller you can use the left analog to start games.

>> No.10889036

>>10888752
>Also they removed Gamecube functionality in later revisions of the Wii.
It still has all the hardware to play GC games, it only can't read discs and needs an adapter for the controllers.

>> No.10889037

>>10887746
Yeah, this thread has been around long enough that you beat me to it. The CPU boost is a cool feature. Only downside I've found is the Wii 480p bug, which has tons of conflicting information about what exactly causes it and which video encoders don't have it, with the only way to guarantee a fix is to go the hard HDMI mod route or allegedly using USBLGX. Been a while since I did the research so I'm sure much has changed.
>>10887802
Wii u also has a weird chroma shift problem and busted video scaling for Gamecube games. I'm really pissed I migrated my Wii history from my launch day Wii to my launch day Wii U and then sold the launch day Wii years later. Massive downgrade until someone hacks a fix. Fingers crossed.
>>10888721
>>10888746
I am now intrigued regarding your third party accessories.
>>10888986
>>10888994
Is there any way to have USBLGX on Wii or Swiss on Gamecube load by default but also work for disc games? Call me fucking weird but I like the idea of tossing in a disc to play but still murdering the flicker filter.
>>10889036
Doesn't USBLGX also allow you to remap Gamecube controllers to wireless Wii Classic Controller/Pro controllers too? Still have to be plugged into the Wii remote but it might be another option.

>> No.10889040

>>10889037
...cant you transfer your data from your wii u to a new wii? Even if its not officially supported there has to be some homebrew solution. Could transfer the entire NAND over

>> No.10889075

>>10889036
Regardless I am glad I kept my Gamecube, it saved me tons of headaches I would have with a Wii.

>> No.10889114

>>10888256
the difference is noticeable, and i don't regret getting the custom component ones a single bit

regarding the SCART RGB - the difference is less noticeable between that and composite, but my composite ports for my CRT are fucky anyways, so it's either those or a TV repairman

catpcha: MAGAYY

>> No.10889315

>>10887595
>"decked out"
>poorfag setup
Yikes

>> No.10889464

I have the black Wii with custom dark menu. Shit is slick. Even got a GC to SNES adapter for using an actual SNES controller with the emulators

>> No.10889484

>>10888986
>>10888994
I use USBLoader GX and always, always keep the flicker filter on. Turning it off just makes things too aliased and really exposes a lot of dithering in certain games. RE4 Wii is night and day in terms of how much dithering the flicker filter blocks out.

>> No.10889558

Playing GCN games through Nintendon’t makes such a drastic difference, it’s a little baffling that the Wii’s native backwards compatibility wasn’t like it to begin with in some aspects. 60 FPS Sunshine is bliss.
>>10888906
A tad upset it almost renders our favorite purple lunchbox obsolete at this point, ay?

I mean, atleast it still has Gameboy Player.

>> No.10889674

>>10889558
>it’s a little baffling that the Wii’s native backwards compatibility wasn’t like it to begin with in some aspects.
They probably couldn't be arsed to go through the whole GC catalog and check each game, to ensure no weird shit happens when run at higher clockspeed. It was cheaper and more prudent to run them in pure 1-1 GC emulation mode.

>> No.10889743

>>10887802
Iirc the WiiU is better for playing N64 games but that's pretty much It

>> No.10889762

>>10887505
No, the Wii was basically a Super GameCube. The only advantage the GameCube had was that it could utilise the Game Boy Player hardware.

>> No.10889773

>>10887603
>there's something really comfy about the wii
I'd say it's because the Wii only had analogue output (it is the last console to output 240p) so it was designed for use with a CRT TV. Also you didn't really have to connect your Wii to the internet at all.

>> No.10889804

>>10889674
It was definitely a prudent decision, but the smart thing to do would have just to have a turbo mode option in the system menu that's off by default so people could try it. Like the fast disc read speeds for PS2 consoles playing PS1 games.

>> No.10889884

>>10889558
My silver "lunchbox" isn't obsolete because... 1) Digital output allows me to display it in HD via the Carby, while my analog output allows me to use surround sound at the same time via the audio cables. 2) Mods. 3) I have a customized Gamecube Jewel installed thanks to buying it on Etsy awhile back. 4) It's more stylized than that gay soulless modern design the Wii has. 5) The Gameboy Player is a bonus, but I don't need it because I play my Gameboy games on-the-go, the way it was meant to be played.

>> No.10889958

>>10887746
GCN simps on suicide watch

>> No.10890019

>>10887746
How the hell did I never know about this? I've been using Nintendont for a decade, how do you enable this? I'm on a 2023 build which should be up to date

>> No.10890025

>>10887970
worth noting this will slow down loading a bit for some Wii games. just plug in a flash drive and call it a day.

>> No.10890030

>>10887505
I recently went down a serious rabbit hole regarding perfectly clear GameCube and Wii video. I'll post some photos later of my USB Loader GX settings. It took a LOT of fucking around and reading countless forum posts, hours/days of trial and error to understand what the fuck half the settings do, but the actual proper config is just a few basic changes to global settings.

>> No.10890086

>>10889315
>Yikes
Go back

>> No.10890190

>>10890030
please do, I don't know why the fuckers don't post clear documentation of what those settings do

>> No.10890257

>>10890190
It's just a very small scene left with few people who give enough of a shit to document what they're doing, but there are some out there. Likewise there's a good gbatemp thread documenting what the best emulators on Wii are that's a godsend when setting up one, so many people just grab the first result on google and think that's all the system's capable of.

>> No.10890352
File: 2.27 MB, 800x2000, wii.png [View same] [iqdb] [saucenao] [google]
10890352

>>10890190
>>10890257
Alright, here's what I was able to work out as the ideal settings. I am using settings for 480p, but only a couple changes are needed for 480i which I'll get to. As for aspect ratio, personally I use 4:3 for the menu for ease of use with emulators, and force 16:9 for Wii games through the menu, but that's to preference.

For Wii games, only the first screenshot is relevant. Video mode should be set to System Default for 480i or 480p. There are a number of pages online claiming a handful Wii games only run at 480i, such as Rune Factory: Frontier and Little King's Story. However there's a bit of mixed information, as that *only* applies to PAL versions. I have not tested any NTSC Wii games that can't run at 480p, so I don't recommend changing the video mode unless you find an exception or are on a PAL system, and if you do, I would do it on a per-game basis. Keep in mind if you change the video mode, "Dol Video Patch" needs to be set to "All", but should normally be set to "Off". Again, if you are in an NTSC region, don't even worry about this.

480p Pixel Fix Patch should be turned on for 480p and left off for 480i. This one is a straightforward fix to a bug with the Wii's video output in progressive mode.

Deflicker Filter should be set to OFF (Safe). This is one of the biggest upgrades to Wii video quality we've gotten in recent years. The deflicker filter is enabled in many (not all, NSMB and Skyward Sword come to mind as exceptions, and Brawl actually has a toggle!) 480p games seemingly as an oversight, and turning it off in Safe mode does not negatively impact any visuals. Some games will not work with OFF (Safe), such as some Sonic games, but personally I've yet to run into the issue in my collection. For these games, you can on a per-game basis change to OFF (Extended), but be aware this can and will break some visual effects such as screen fades.

1/?

>> No.10890369

>>10890352
Video Width is a bit funky. The main choices are between Auto and Framebuffer. Auto is how the Wii normally outputs its video, which takes the rendered frame -- often at or around 640 horizontal lines -- and stretches it to better fill the 720x480 window. This is a hardware upscaler that operates with 8x supersampling, so it's highly performant and about as clean as you can get, but you're still dealing with the physical reality of resampling 640 lines to 720, and it is necessarily a lot softer for this reason. I personally prefer to disable this stretch with the "Framebuffer" setting, but this does mean the games are rendering in a slightly narrower aspect ratio than on real hardware. If you want to go nuts and are on a modern 4K TV, you can then stretch the resulting image to the "correct" with your TV's settings, which with a 4K canvas will be completely unnoticeable. Personally I just let framebuffer mode make things a bit thinner and except it as a trade-off for clarity.

Aspect ratio can be left to game default for most people, I've only changed it as I like having my Wii menu in 4:3, so you can ignore that.

Okay, on to GameCube games. I'm again setting things up for 480p, but there's only minor changes otherwise. GameCube Mode should be set to Nintendont, and you should have Nintendont installed -- the latest builds are from 2023. Progressive patch should be set to ON for 480p and OFF for 480i. This patches any 480i-only GameCube games into 480p. You can leave this on globally to save yourself the headache of checking on a game-by-game basis, as it has no negative impact on games with native 480p support.

2/3 (hopefully)

>> No.10890395

>>10890352
>>10890369
The next settings Nintendont video mode and deflicker, actually interact in a way that is not made clear whatsoever to the user. The deflicker setting only does anything when using one of the "Force" video mode options. For this reason, you will want to have the video mode forced globally in order to disable the deflicker filter. For 480p, you will want to use Force NTSC480, and for 480i, you will want to use Force NTSC. You will want Video Deflicker set to "OFF" in both cases.

You could technically enable this on a game-by-game basis, as many GameCube games do actually disable the deflicker filter in 480p mode, but in my testing I found it to be extremely variable not only from one developer to another, but even from the same developer and within first party studios. None of the GameCube 480p lists have a comprehensive de-flicker list either. I have not been able to find a single downside to globally forcing video mode, so much like the Wii deflicker, I would set these settings globally.,

Lastly, video scale. This operates similarly to the Video Width setting for Wii games, with the ability to stretch the games to better fill the 720x480 window, as most render closer to 640x480. However, unlike Wii titles, the default GameCube behavior is to not stretch any games unless the title specifically calls for it. Essentially, GameCube games run the way the Wii "Video Width: Framebuffer" setting does, by default. This does mean that many games will appear to have incorrectly shaped objects, such as narrow circles, as the GameCube renders non-square pixels, and it seems many developers either did not care to compensate or were not even aware of this effect. Killer7 is the worst example of this, with the moon in level openings being obviously far too narrow, however this is the behavior of original hardware. You can force a scale to compensate for this, but it will add blur, which I don't recommend but is up to preference.

3/4

>> No.10890403

>>10890352
>>10890369
>>10890395
Just as a final note, and I didn't highlight it, but if you are using the Screen Position setting in the Wii menu to center your video, keep in mind Nintendont will ignore this setting, and you will need to manually set it in "video offset". This was extremely confusing because within the Nintendont homebrew app, the setting from the Wii system menu IS followed. Generally, double the setting from the Wii to get nearly identical results (Wii Screen Position +2 becomes Video Offset 4).

Hope that helps! It took me quite a while to work out all of this so hopefully someone else can benefit.

>> No.10890413

>>10890403
An addendum, here's the latest sources for a few common pieces of software:
https://github.com/wiidev/usbloadergx/releases
https://github.com/FIX94/Nintendont (Look under Quick Installation. I don't know why they don't package the release properly.)
https://github.com/dborth/fceugx/releases The most up-to-date fork as far as I'm aware. Runs NES flawlessly. Set graphics to "Unfiltered" and use Original mode for 240p and Progressive (480p) for, well, 480p.
https://github.com/dborth/snes9xgx/releases The most up-to-date fork again. I'd use the latest packaged release 4.5.5 not the generated pre-release. SNES has notable input lag on Wii and it's not avoidable. If you're serious about SNES look elsewhere -- the SNES Classic actually has fantastically low input lag. Same graphics settings as above.
https://github.com/ekeeke/Genesis-Plus-GX/tree/master/builds Rolling release of Genesis Plus, many people are using the last standalone Wii builsd from 2015, this is miles more advanced. Keep in mind you will need to set "Borders" to "None" to have proper scaling.

>> No.10890479

>>10888721
>The Pelican
What is this? What's it do?

>> No.10890542

Every day I curse Nintendo for not putting an HDMI out on the Wii.

If they were going to bother with removing the GC hardware (I know it's still compatible) they could have slapped in HDMI port in there in exchange.

>> No.10890549
File: 591 KB, 600x906, 1710715627833569.png [View same] [iqdb] [saucenao] [google]
10890549

>>10890403
thanks for all this info bro

>> No.10890560

>>10890542
I think they didn't want to pay royalties (same old song with Nintendo). They were very small by the late-'00s (most of the royalties are/were levied on the cables themselves), but Nintendo are notoriously miserly when it comes to 3rd-party component licensing.

>> No.10890565

>>10890542
It's really strange considering the GC has digital output that wasn't used.

>> No.10890571

>>10890542
It's not perfect, but the Mayflash HDMI adapter is a solid option and costs what, $30? I know there's another better one RetroRGB recommends but it's more expensive and harder to come by. It's way easier to get a good GameCube signal on a modern TV via a Wii than trying with a PS2, in my experience, and god forbid you try to hook up a 240p system without a $150 upscaler that's perpetually sold out...

>> No.10890594

Honestly is DKOldies 'that bad' to buy a Wii from? Yes you can probably find a cheaper one but buying used is always suspect, but DKO will at least have customer service I can speak to and return it if the thing doesn't work.

>> No.10890601

>>10890594
If you have a retro game store anywhere near you i always prefer to buy hardware somewhere I can just bring it back if needed

>> No.10890602

>>10890601
>somewhere I can just bring it back if needed
Well yeah but you can just ship it back to them if there's a problem.

>> No.10890612

>>10890602
Local stores can handle your problems sooner.

>> No.10890619

>>10890612
It's not necessarily an issue of urgency, just getting quality (used) hardware.

>> No.10890647

>>10890619
If you're worried about quality then buy a console in the box, those are generally kept better than loose systems. Even then every loose system I ever bought played fine and I was buying from thrift stores. I think you're worrying over nothing.

>> No.10890654

>>10890594
Terrible. They don't refurbish or clean anything and they're more expensive than any other website. Just use Ebay.

>> No.10890707

>>10890352
>Great Wall of Text, almost entirely backstory, commentary, and hot takes. Covers a handful of basic settings
>>10890190
Hope that blog was clear enough for you

>> No.10890713

>>10890707
If you don't care about *why* you need the settings just follow the images. The text is explaining each setting in detail, including what it does and why it was chosen. Why's that bad?

>> No.10890734

>>10890654
>They don't refurbish or clean anything
What

>> No.10890738

>>10890707
>anon A complains there is no proper explanation of USB Loader GX settings
>anon B provides a proper explanation of USB Loader GX settings
>then there's this faggot

>> No.10890845

>>10890734
If I'm paying 150$ for a Wii and a copy of Wii Sports I should expect it to be pristine inside and out, not for it to just be the same 50$ Wii I could have bought from ebay marked up by DKO.

>> No.10890870

>>10890352
>>10890369
>>10890395
>>10890403
thank you very much anon!
im assuming nintendont's clock boost is just a feature inherent in the software and not something that is manually enabled

>> No.10890908

>>10890413
>https://github.com/ekeeke/Genesis-Plus-GX/tree/master/builds

downloaded the wii.dol version of Genesis Plus GX there, but its only 250kb?, i have the old version and its above 3MB

>> No.10891146
File: 203 KB, 1157x1200, A5A8C5B5-7207-4B5A-AECD-8CAB3EF2B221.jpg [View same] [iqdb] [saucenao] [google]
10891146

>>10890734
>Bought a fat PS3 from them in Dec. 2023
>came heavily scratched and missing HDD cover
>Open it up
>Thermal paste replaced by them (to my surprise)
>dig further
>reach bottom
>entire fan + lower shell was caked in dust and never cleaned

Paid $155 for it plus an OEM controller (that oddly has a shit battery) and a CIB copy of Resistance 1. Yeah fuck them

>> No.10891161

>>10890713
>follow any advice from 4chan
0/troll
>>10890738
>Anon D is Anon A

>> No.10891217

>>10889037
>with the only way to guarantee a fix is to go the hard HDMI mod route or allegedly using USBLGX
does a retrotink solve the problem? i already have one, just looking for the most optimal setup between my gamecube, wii and wiiu

>> No.10891465

>>10890870
No problem! Honestly I didn't get into any features beyond video myself, I don't have any idea how the clock boost works.
>>10890908
I installed and tested it myself just last night, dunno. Maybe they got rid of unnecessary junk over the years?
>>10891217
the Wii 480p bug is solved in USB Loader GX if you enable the fix. I don't believe it ever affected GameCube games. I never had any interest in the Wii U so have no idea how this all applies there, sorry.

>> No.10891473

>>10890908
>>10891465
actually checking again the latest Wii dol file should be 4.04MB, not sure what went wrong on your end

>> No.10893108

don't die

>> No.10893189

>>10890413
There are forks of fceugx and snes9xgx that add features and support other controllers as well. I believe they're called rx and tx.

>> No.10893195

>>10893189
Yeah, but unfortunately all the forks are outdated compared to the main branch. Unless one of the forks has a specific feature you really want I'd skip them -- frankly I'd skip the SNES emulators entirely, but I can't stand input lag.

>> No.10893376

>>10893195
Apparently the Snes9x RX fork has the least input lag of them all. Regardless, this issue should be brought up to the main github of Snes9x GX and with proper proof/examples so that the dev can look into it and hopefully fix it. Has anyone tried older builds, just to see if the input lag was always there or introduced with an update along the way?

>> No.10893387

>>10891473
I should have clicked on RAW file, done now.

>> No.10893421

>>10893376
I imagine the problem is no one has taken the time to do the proper testing for SNES emulation on the Wii, but if you're willing do make the effort I'm sure people would appreciate it. Personally I found the SNES Classic (with community patches etc) was a better solution for myself so haven't really kept up with the fine details anymore.

>> No.10893470

>>10893421
I'd do it but I don't have access to neither my Wii nor my CRT at the moment. I'm just saying because devs can't really fix bugs if they don't know about them (i.e. bringing them up in obscure boards), hence it's better to properly report things to their github.

>> No.10893471

>>10889075
Like what

>> No.10893702

>>10890845
OK but consider this...the Wii on DKO is $40, I don't need Wii Sports, or any game, really. For addon hardware, I'm seeing pretty similar prices.

>> No.10893740

>>10893471
Using the Wii-mote to navigate the menu to get the Gamecube games to play. Plus I can't HD out of my Gamecube games on the Wii like I could on a real Gamecube via the digital out port. In the end, I never needed the Wii.

>> No.10893774

>>10893740
You uh... don't need to do any of that. You also can't get HD out of the GameCube or the Wii. Please educate yourself.

>> No.10894524
File: 2.47 MB, 877x3666, usbloadergx nintendont wii gamecube best graphics.png [View same] [iqdb] [saucenao] [google]
10894524

>>10890413

>> No.10894582

>>10887505
The Wii? Come on, now. The Wii?

>> No.10896872

>>10894582
That shit looks like a DEEL-do. I ain't tryna play my games wit no deel-do, aight

>> No.10896879
File: 182 KB, 500x500, 1696961967353696.png [View same] [iqdb] [saucenao] [google]
10896879

>>10894582
The top tier Nintendo system from 2006? Yeah.

>> No.10897885

>>10887505
Is it best to play Wii and Gamecube games on a 240p CRT TV, a 480p CRT monitor, or a modern display?

>> No.10897957

>>10897885
The beauty of it is that all those options can look great, it’s up to you.

>> No.10897962

>>10887746
>muh fps line graphs
Back to /v

>> No.10898073

>>10897957
op literally asked if there was a difference
shut up fag

>> No.10898812

>>10897962
Found the retard who preordered the Symphonia port and TTYD remaster

>> No.10898814

>>10890086
Jinkies!